Day 7 (part 2):
The Redbrands were keeping a family locked up (if you can call it that) by the name of Dendrar. They seemed in fairly bad shape, but managed to follow us through the rest of the Manor. For their rescue Mirna told us of a family heirloom, some sort of emerald in their family alchemy shop, hidden in some storage shelves. The shop, along with the town of Thundertree, was overrun by undead. Does not sound too interesting, but worth noting in case I pass by there. Could be magical.
For the rest of the Manor, we found a pile of stolen loot. The Redbrands have been here not too long, so the variety of junk suggests they may have taken care of that missing group of adventurers Sildar mentioned.
I am not sure how to deal with Mudd when he is a bear. In the last room of the Manor, he charged in and took blows that would have felled any one of us twice over. But his fat bear butt also tumbled into a pit, a pit I could have spotted if he had not charged ahead… I also know he cost us that last Redbrand running off into the woods. I saw him! I could have gotten an arrow in him! Or just run him down, he was a slow human after all. But for some reason, a giant bear decided to squeeze up a spiral staircase… At least the bandit ran off into the woods, hopefully not in any state of mind to warn Glasstaff of our work. Frank better stay clear; I may have to kill him if I see him just on principle.
I know there was another passage in the Manor, but we were hurt, and spent an uneventful night in town. Linene seemed surprised by our work with the Redbrands, but we are not through yet. The inn was a nice break from the last week. The locals were chatty, and Mudd almost got out-drunk by Droop. I heard from the barmaid that a nearby orchard is run by someone who did some adventuring in the past, Derin Eddermath. Maybe he has an old sword or bow he doesn’t need… can visit him in the morning. Also heard that the Redbrands have avoided hassling the Miners’ Exchange, led by Halia Thorton. Maybe we can talk to them about Glasstaff.
Day 8 (part 1):
Glasstaff… not in the Manor, and apparently a good friend of Sildars from Neverwinter, much to Sildars surprise. I hesitate to trust Sildar, but he seems well known and trusted by Linene. Whatever this spider symbol is, it likely represents some form of corruption or temptation for Glasstaff, or Albrek as Sildar knows him. Corruption or charm is more likely, since Sildar had worked with him for decades. And this dwarven map… it must be related to Bruenor
Devin, the apple-picking adventurer stopped by the inn and offered us a place to stay. The Dendrars were close friends of his, and he is grateful for their freedom. We should take him up on that, and maybe talk about the mine before we visit it.