Our night’s rest was uninterrupted, and I arose from my meditation with greater resolve. I feel these last few weeks have allowed me to bolster my skills significantly, and I think I have a greater understanding of how to magically influence others beyond just making them fall asleep.
First thing the group saw upon waking was the unexpected arrival of Mudd and Droop. I thought for sure they would be out of action for several days, but to arrive now they must have started tracking us the morning after we left. I heard tales of Droop taking some masterful, or lucky, shots with a bow. It is surprising, since Droop has never taken action in any of our fights. Maybe with some practice he will be heartened to loose arrows more often.
With the arrival of our travelling companions came the unexpected disappearance of Noah, who ‘went to get armor’. The tiefling remains somewhat a wildcard, but I guess we do not need him to poke around old ruins. So long as we don’t run into any more ghouls…
We returned to Thundertree, and picked through the shouldering remnants of the spider’s house. A desiccated husk wearing charred armor was all that remained, with a handful of coin and what looked to be a potion of healing. Our path to the alchemist’s house was clear, and the Dendrar family heirloom we came to find was right where it should be. I detected magic on it, just in case, but sadly it was mundane. Expensive, but mundane. Conferring with the group, all seem in agreement to return the necklace, possibly for some sort of compensation… It would likely net further goodwill from Phandalin residents toward the Lionshields, and further our expansion goals.
Since we are here, and Daar is insistent on speaking with the dragon, we continued to sweep the buildings. An old smithy with ash zombies yielded nothing of interest, but the next house was quite intact, and quite full of the dragon cultists Raidoth spoke of. The cultists were in possession of three diamonds and a pair of dragonborn eggs. I used my new-acquired skills to charm the last one standing, a fellow by the name of Favric, which gave us all the answers we needed…
Daar lit up upon us finding the eggs, and shared with us the reason for her seeking adventure. Questioning Favric we discovered that the miscreant that robbed Daar’s people sold eggs to the cultists about ten days prior. While Favric did not know how to find the thieves, he told us Alastair Hemzar of another dragon cult branch was their contact, located in Amphail. Daar disposed of Favric, and I pocketed a mask and cloak in case they may be useful later. It sounded like tracking the thief is on the agenda at some point, and could be greatly intriguing.
While Daar packed the discovered eggs, we cleared the weavers cottage, the barracks, and the tavern but found nothing of value. They were infested with more twigblight and ash zombies. Mudd is insistent on trying to take on the green dragon, but I am not sure we can do so and survive. Daar will clearly not put the eggs in danger, and Noah is not with us… and a bear and barbarian would not be much use against a flying bag of acid or poison. Perhaps with all of us, and an ambush in the tower… In any case, a night of rest, and checking on Noah is in order.